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Download this.rar and install it into your bookman old style light main PR folder so the folders match.
Hope this helps you make some new maps for PR!
There are a lot of great guys there that would be happy to share their experiences with you and get you going.If you have already started a map, and want to now work on it with your new pr_edit mod, all you need to do is copy the map folder from mod name levels and copy the map from there to pr_edit/levels then load up the.Setting up your Lightmap Samples In the final stages of crating a polished map, it is necessary to generate lightmaps for your terrain and static objects.First download the PR lightmap samples here: (1.5GB) (Last Updated: ) Once downloaded, extract the.zip to: "C:Program Files x86Project RealityProject Reality BF2modspr_editobjects" and overwrite anything it asks you.These will be maintained until the official site.
This is the Editor for Battlefield 2 allowing you to alter the game directly from EA Games.
You will see in that folder a "pr" folder, and maybe more if you have other mods installed but we only need the pr folder.
We do this as follows: go to: "C:Program Files x86Project RealityProject Reality BF2mods pr_editcontent " and locate the following zip files: objects_common_client objects_common_server objects_statics_client objects_statics_server objects_vehicles_client objects_vehicles_server objects_weapons_client objects_weapons_server.
(Last Updated: May 31, 2015 - Update for.3).If this folder doesn't exist you have to create.To join, just go to forums and register.Copy and paste the "pr" folder into the same folder so you end up with a "copy of pr" folder.What we have done here is allow the editor to read the PR object files as the editor dose not like looking inside.zips for files and can't edit them if they are.zip.Our intent for this page is to make it "the" place for mod teams and mappers and community members to gather and exchange help, problem reports and feature requests regarding all facets of BF2 Editing.Over the last couple of days you've probably seen some of the outstanding work that the Closed Beta teams have created using the tools, and now we're giving everyone else the chance to join the fun.In the Mod Manager click on the tab "Editor Content" and in there check every box in the list.Lightmaps in a nutshell are pre-calculated light so the client ingame dose not need to have his CPU maxed out working where all the shadows are going to be etc.Description, preview, post a comment, related Games, related Engines.The site will also stand as a centralized source for downloading mods and maps as they are presented to the community.This includes BF2 static lightmaps samples.